![]() ![]() Using the Groom system and tools of Unreal Engine enables you to render each individual strand of hair, which significantly improves visual fidelity of simulated hair in real time. Card based workflows use a large number of flat sheets (or cards) to give the approximate shape, and motion, of a much larger number of individual hairs. Traditionally, hair that has been created for use in real-time engines has been created using card-based techniques, or other similar approximation.
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